First identify the level section
Mob’s patch notes list Sweet Street, The Dollhouse and Tea Time separately. Treating them as one invented mansion floor plan hides the checkpoint relevant to a bug. This reference follows those names and the documented symptoms; it is not a continuous full-game walkthrough. Source check: October 18, 2026.
Before repeating a section, note the current objective text, the last checkpoint and what interaction failed. The official Chapter 5 page is the game’s entry point. Do not download an alleged “fixed game” or use an unsupported secret-ending route from this site.
Sweet Street: objective UI and the truck doors
Patch 2 addresses objective UI behavior after Lily appears and players getting stuck on assets in sections 1 and 5a. If you can move but the objective looks wrong, distinguish that symptom from a locked puzzle interaction.
Patch 5 addresses the second set of doors failing to open when the Ice Cream truck is reactivated too quickly. The note identifies the failure; it does not publish a universal timer. Our suggested check is to record whether the truck interaction completed and whether the second doors responded, rather than repeatedly assuming a different collectible is required.
The Dollhouse: Hot and Cold, crumpets and Red Light Green Light
Patch 2 identifies a softlock while escaping the basement Hot and Cold puzzle. Patch 3 addresses an invisible collision blocking the crumpet handoff, an unfinishable Golden Statue puzzle and a bad checkpoint after failing to meet Lily in the attic.
One particularly important Patch 3 note says the premature Red Light Green Light sequence when entering the basement for crumpets was corrected only for new saves, not existing ones. Updating does not mean that old checkpoint state is automatically repaired. Preserve your save and compare the exact symptom before choosing to restart.
Patch 5 further addresses unprompted kills during Red Light Green Light and a garage handle that could not be grabbed. These fixes give concrete reasons an older demonstration might not match your current session; they do not establish an invulnerable path or a guaranteed outcome.
Tea Time: chase guidance changed
Patch 5 describes minor adjustments to make Lily’s chase easier, and closes a sequence break caused by grabbing the EMU Panel at the start. An old skip video can therefore demonstrate a historical exploit rather than a reliable current route.
Our practical sequence is to follow the current objective and visible traversal cues, record the exact failed step, and compare it with the named patch symptom. If a guide depends on skipping a story trigger, it is a poor basis for diagnosing a normal playthrough.
Patch note dates
The publisher’s blog displays an August 19 page date on several older patch articles, while their titles identify February 20, February 26 and July 2 patch dates. We cite the patch names/titles rather than silently treating the blog display date as the release date.